Here's Your First Look At Cheer Up! 2nd Edition

We’re JUUST about sold out of the Kickstarter Edition of Cheer Up! But don’t worry, the 2nd Edition is almost here! In fact, we just received the post-production sample from the factory, and it looks great. We previously showed you all the card changes - now take a look at the new box!


We updated the box art to make the game a little more shelf-friendly by making the front more symmetrical, adding the tagline to the big sides, and adding the full game logo to the smaller sides. Here’s what the new edition looks like next to the original one (new one is on the left).


The back has also been significantly updated to show more gameplay (previously, we didn’t even show the rule cards, which is a big part of the game! Oops!). We want people who pick up the game at a store to know what it’s all about. Pardon the dust on the old one on the right - that’s our convention copy and it’s seen better days!


Finally, our rulebook has received the biggest facelift. The original one wasn’t much to look at since we were trying to maximize the space we had (only two pages), but this time we got really creative with the word economy and we were finally able to fit in some pictures!

Much better!

Much better!

That’s about it! Look for the 2nd Edition of Cheer Up! to drop this Fall! If you would still like to grab a copy of the original edition, your last chance ever will be at Boston FIG in September. More info here.

Introducing...Master of Pieces!

We have a new game!

Drumroll please!


Yup, last weekend at CT FIG at Connecticon we debuted a brand new party game called Master of Pieces!

So what is it?

Master of Pieces is a mid-weight party game about painting, but the best part is there are no actual art skills required! Like Cheer Up!, it’s easy to learn and play and it’s REALLY funny. Unlike Cheer Up!, it requires a little more creativity from the players and rewards you even more for being clever.

How do you play?


Setup Phase

Each round, one player plays as the curator of a museum soliciting artworks from the other players, who are shady artists with lift-screen canvases. In this world, all of the famous artwork has been stolen and cut to shreds, and the artists are trying to pass off knock off paintings as their own!

Curators choose an exhibit card and reveal the awards that artists are eligible to win for that round. Curators also pass around one secret award to each artist that only they can see (they bribed the museum guard, of course!)


Painting Phase

Each round has a different theme, which are all vague words like “Healing” or “Conflict.” In addition, artists will try to tailor their paintings to win more specific awards, like “Best use of red” or “Best use of the human form.”

67245187_2428364827448847_7150048631377100800_n (1).jpg

Artists will have 90 seconds to…ahem “paint” a work that conforms to the exhibit theme. To paint, artists choose a background and put it behind the canvas lift screen. Then they can grab any of the pieces from the middle of the table and place them in their canvas. There are tons of pieces to choose from, from things you might recognize, to funny faces, to interesting people, animals, and props.


The Sale

Once everyone is done, the pitching process begins! In this phase the curator will do a little role play as they ask each artist to show off their paintings. The artists must reveal their works one at a time and explain why they should be the one that is chosen for the museum. This results in a fun back and forth mini-improv game where the other players get to watch the two people talk about their ridiculous painting.


The Awards Ceremony

Once the pitches are all complete (and a little round of applause is given), the curator collects all the round’s awards and shuffles them up. Then one at a time, they reveal the awards and give them out to the winners according to their subjective eye, which are worth between one and three points.

Finally, it’s the moment of truth, and the curator picks one painting to buy for their museum. The winner gets the exhibit card and five points!


Players reset by putting all the backgrounds into a pile and the pieces back in the middle of the table, and the curator role passes to the next player! First to 21 points after going around at least once is the Master of Pieces!

Want even more detail? Read our full set of Prototype Rules here!


How did the playtest go?

Great! We played with about 100 people over the course of the weekend, and the initial debut was excellent! We were really impressed with how creative people got with the paintings, coming up with titles we would never have thought of! While there are still some kinks, we got a ton of suggestions and we are very excited about the potential of this game! It was VERY funny.

When will this be out?

We still are planning on re-doing the Kickstarter campaign for The Big D Pack in a few months, which will probably be our top priority. In the meantime, we will be breaking this out in certain cons and events and continue to gather feedback. It will probably be a while before it is released, but we have some awesome plans and can’t wait to get it out there! Don’t worry - we’ll keep you in the loop on social media or via our newsletter!

Thanks for playing and thanks for painting!

What's Changing in Cheer Up! 2nd Edition?

Hi! As you may have heard, the Kickstarter edition of Cheer Up! is almost sold out. We’ll be reprinting the game this summer, but we’ll be making a few changes. Here’s everything we’ve changed for this version!*

Kickstarter-Exclusive Answer Cards

Some of the backers from our original Kickstarter pledged to get their name in the game. As we said from the beginning, these cards will NOT be included in other versions of the game. These answer cards will be replaced with some of our favorite words that couldn’t fit into the game the first time.

Kickstarter-Exclusive Rules

Similarly, four backers suggested Rules that were also exclusive to version 1.0. We will be replacing three of these rules with extra copies of some fan favorites, like “Sing It!”, and the fourth with a brand new one that we’ve been playtesting for a while, “Joker.” This rule was originally intended for the D pack expansion (don’t worry, we have plenty more!).

Retired Cards

As we explained on social media today, we will be retiring a couple of cards that we feel no longer fit into the world of Cheer Up! You can see a more detailed reasoning on our post, but overall, these cards were rarely used anyway and are a little too dark for this silly game. Since these two cards were in the NSFG pack, we’ll be moving the following cards from the main C deck into their slots, as we felt that these probably deserve to be marked as NSFG anyway.

And finally, we’ll be filling THEIR original slots in the main deck with two perfectly capable new cards that couldn’t fit into the game the first time. Three cheers for your basic poop joke.

Question Contest Winners

During our first Kickstarter, we held a contest where the winners got to write some questions for the game. We will actually be keeping these cards in the game, but with the names removed form the cards to keep the look across all the Questions uniform. Since these were not marked as exclusive and not paid for by our backers, we feel this is the best way to do this while still incorporating these great cards. Special thanks for Jeremy M, Danny V, Kristi L, Leila S, and Mikael H for suggesting Questions that will be in future versions of the game to come!

Quality of Life Improvements

We’re also taking the time to make some practical changes that should make the game a little smoother.

First, we’ve changed some of the syntax of the A+A questions to sound more natural.

Secondly, we gave the rule book a complete facelift. We understand a lot of people are intimidated with walls of text, even with a rule book that is literally two pages. So now there are reference pictures breaking down every part of the round! This also conveniently serves are a quick reference, when you haven’t played in a while and need to remember which part happens when, and also a visual guide to the elements on the cards. The box has also been slightly updated to be a little more shelf-friendly too.

So overall, we’re replacing about 17 cards, and moving a couple around or changing some wording, but 97% of the game will be exactly the same. You’ll be able to play the 2nd Edition of the game the exact same way, so don’t worry about missing out on much if you only have the first edition. We wanted to make the Kickstarter version of the game special from the beginning so we will never be printing the replaced cards ever again. If you already have the game, currently the only way to get any of the NEW cards will be to get the second edition of Cheer Up!, but maybe we’ll release them in a little booster pack some day.

Let us know what you think of these changes! More news soon!


We're One Years Old!

You did this.

It’s our release-date anniversary! That’s right, it’s been one year since Cheer Up! was released into the wild and we decided to celebrate the only way we know how: weirdly.

If you are on our mailing list, you may remember we had you jot down your favorite word for no reason. This started as a little joke just to catch people off guard, but then people started asking us what we were gonna do with them. At this point, we had thousands, so what better way to celebrate a year of Cheer Up! by giving back what you, the community, gave to us?

So we present to you, the fans, the World's Worst Word Cloud, created entirely with a list of your horrible words. Like in all word clouds, the more frequently a word appears on the list, the bigger it is in the cloud. Draw your own conclusions about yourselves there, but we had to censor, like, the entire center. (Click on the image for an enlarged version!)

It's been a crazy year so far. Here’s what we’ve accomplished:

  • We attended dozens of conventions and events

  • We gave away almost $750 of prizes in our seasonal giveaways and at our events

  • Slept a couple times

  • And more importantly, a silly game that started as a little hobby has turned into a bona fide hit, almost selling out in the first year.

And here’s what’s coming up in the next year:

  • Way more events, and bigger ones too.

  • An expansion pack coming to Kickstarter

  • Continuing work on multiple new game prototypes, some of which you might get to play soon.

  • Maybe some more sleep

  • So much more

We couldn’t do this without you, so once again, THANK YOU!!

Introducing... NSFG...2! (and a little FAQ)

Missed the earlier announcements? Part 1, Part 2, and Part 3 here!

Holy *beep* this is gonna be good. We’ve got some more bad words in this one. Hip slang, too.

Warning: the images on this page may be hazardous to your job security. Can’t say we didn’t warn ya.

New A Cards!

How did we forget about these the first time?

New B Cards!

We had a long internal conversation of whether to upgrade MILF to GILF.

New C Cards!

These are the funniest cards in the whole pack, according to our playtests and our own ears.

New D Cards!

Why did we right these?

New Questions!

Adding the D cards into the mix lets us have a lot of fun with the questions.

New Rules!

Are these stupid? Yup!

All Cards Are Marked!

Just like the prequel, all of the NSFG2 cards are marked as such on the front, so you can still remove them and play a PG-13 version if you’re boring.


Now that we’ve shown you everything that’s new, let’s answer a couple of questions you probably have right now.

The BIG D Pack FAQ:

So what exactly am I getting with the Big D Pack?

The package we are releasing is going to come with the D card pack (which contains some new questions and rules as well), plus ALL THREE of the new expansions - FE:TCH, ARF(ED), and NSFG2 - which contain new cards of every type. We figured you’re gonna want everything, so we just bundled it all together.

Here’s the proposed breakdown of cards:

What if I just want the dirty pack?

Too bad, you’re getting it all.

Geez. Four expansions in one? What’s this gonna cost me?

We’re anticipating the final size of the pack to be around ⅔ the size of the original game. So the price will actually be cheaper, at about $20*. We may be able to unlock bonuses during the campaign that will make the value even higher, like blank cards, exclusive backer-suggested cards, and bonus card packs.

Ok I’m in. When can I get it?

We are shooting for a SPRING 2019 Kickstarter date*. Since it’s an expansion, the delivery time should be a lot faster than last time, so we’re crossing fingers for a late 2019 release date*.

What if I want more copies of the original game?

We have a limited number of the original Kickstarter edition of Cheer Up! available now on Amazon and in person at conventions. We are expecting these to sell out by mid-2019, and once they are gone, they are completely gone, and will never be printed again.

BUT, we will also be printing a second edition of the main game, which you’ll be able to order in the Kickstarter as well. However, this edition’s box will look slightly different and will not include any of the Kickstarter exclusive cards from the first print (replaced with blank cards). During the Kickstarter, you’ll be able to choose which edition you want, until the first one sells out.

At this moment, all of the cards from the second print of the game are planned to look exactly the same. Meaning that the Big D pack will be able to be mixed in with whatever game version you have without issue.

OK, what’s next? Can we play the D cards now?


Over the next few months we’ll be showcasing our progress on the D pack and continuing to playtest it and perfect it. We have a few to-be-announced conventions before the Kickstarter launch in which you’ll be able to play all of the new cards with us, in Massachusetts and in Connecticut (our main haunts as of now!). For now, rest assured that we have a prototype rocking and rolling!

Sometime before the Kickstarter we hope to release a print and play of the new cards that you can download and print out and try yourself!

So that’s what we got so far. We have even more insane announcements that we can’t wait to share with you soon. In the meantime, keep Grandma away and have fun!

*like all details here, this is subject to change

Introducing... ARF(ED)!

Missed the first parts? Part 1 and Part 2 here!

Our 2nd bonus expansion included in the Big D pack will feature all things delicious (unless you’re a vegan - sorry!). It’s called Animals ‘R Food (Except Dogs), or ARF(ED). We, uh, let Niko name this one.

This pack is all about animals and food, and sometimes both at once! Once again, we get cards of all sorts!

New A cards!

Sweet, salty, and everything in between!

New B cards!

We’ve stuffed an entire zoo in here. Some of these make great soups.

New C cards!

All the things that animals do and all the ways your cooking can go wrong.

New D cards!

A food truck in the rainforest? A dog park at the aquarium?

New Questions!

Name your most famous dish! Maybe it’s Fully-cooked Beaver? Or warm meat? And of course, you can mix these in with cards you already have.

New Rules!

Get ready to boop some noses, people.


We have ONE MORE piece to show you, and we’ve definitely saved the best for last. Hide Grandma tomorrow.

Introducing... FE:TCH!

Missed part 1?

Yesterday we told you about the D cards, a new addition to Cheer Up! that will make the game ever crazier. Now it’s time to show you the true expansion packs to the game - these packs will contain new cards of every type - A, B, C, D, Q, and R - all built around a theme.

First up, we have the First Expansion: The Cheer Up! Holidays, or FE:TCH (yes, there will be dog puns. Bear with us).

It’s not just Christmas or Halloween - we combined all the holidays into this one. We’re willing to bet Cheer Up! Is now the only game in the world where you have to tell Santa you want a coffin while pretending to be a leprechaun. It’s kinda awesome.

New A Cards!

‘Tis the Season for some holly, jolly, spooky, and...Irish(?) adjectives to use in your game.

New B Cards!

“Hey, I can’t tell the difference between these words!” (*badum, tish!*)

New C Cards!

Discover the meaning of the season or carve up campers! It’s all up to you!

New D Cards!

Yup, we got themed D cards too. Take your answers all the way from a haunted house to the North Pole.

New Questions!

New questions go along nicely with your holiday romps. New features like “Fill-in-the-blanks” are also included here.

New Rules!

Completely new rules make some of the rounds even more involved! Hope you like smiling!

Mix Them Into The Main Game!

These cards can be mixed directly into your other card decks. We find that gives it the best variety and makes all the new cards really shine. Just like the NSFG pack from the main game, the cards will be marked on the front, so re-sorting them is easy!

But wait, there’s more!

See what else we got going on right here tomorrow!

Part 3

Part 4 (and an FAQ!)

Introducing The First Expansion for Cheer Up!

We assume, like us, you’ve been playing Cheer Up! nonstop 24/7 since you first opened the box. And now you’re probably wondering “Gee, I wonder when those lazy poopheads will give me the next thing?” Well, we’ve been hard at work on something BIG and we are so excited to share it with you.


Cheer Up! - The Big D Pack!

It’s purple! Coming Spring 2019!*

Let’s dive right into what’s new! (Note that all designs and all content are in prototype stage and are subject to change.)

A New Type of Answer Card!

NOTE: Art and content NOT final. Click on images to make them bigger.

You’re probably familiar with how the answer cards in Cheer Up! let you combine words into silly phrases to answer questions. Now we’re introducing a totally new type of answer card to compliment the A’s, B’s, and C’s already in the game. Naturally, it’s a D!

You know the A, B, C’s as adjectives, nouns, and verbs, so now the D cards feature locations and situations that will help you answer new outrageous questions. We’ve been spending a lot of time testing out how the new cards work together, and we can honestly say they are freakin’ hilarious.

New Questions and Combos!

With the addition of D answer cards comes new combos. The cards slip seamlessly into the main game, and that means more hilarious ways to use the same cards you already have from the main game. On a technical note, we’ll also be cleaning up some of the sentence structures to make the Q&A’s more natural and slick. (NOT by taking out the swear words. Don’t worry, we’re getting to those!)

The cool thing about the D cards is that you can create new relationships between the same cards just by changing the way you say the answer.

Put locations on top, below, or inside of each other. The basement of a farm. A country music festival on top of a nursing home. A rave under a bridge. Every card can be paired uniquely with every other card. Put your own words in between them and make them your own!

Something New For The Dealer To Do!

Some of the new Questions in the D Pack have “Fill-in-the-blanks” which will finally give the dealer something fun to do! If one of these cards comes up, the dealer draws a couple cards of that type and chooses one to use as a fill-in. This creates even more variety - every time one of these questions comes up, it’s completely different!

New Rules!

Of course, we also will be adding some amazing new rules to the D pack. They’ll be some new twists on old classics (new accents and bonus phrases) and totally new options as well. The dealer will get to be even more involved this time, and some rules can only be used for certain types of questions.

But wait, there’s more!

The Big D cards are only one piece of the new expansion. In fact, this new expansion is four expansion packs in one because we are straight up crazy.

We’ve got even more to show you this week - stay tuned tomorrow! In the meantime, leave a comment below and let us know what you think!


Part 2

Part 3

Part 4 (and an FAQ!)

We Did The Math: Here's How Many Combinations Are In Cheer Up!

Hint: It’s a lot.

A lot of card games like to brag about how many combinations are possible in the game. But other card games don’t have the variety that Cheer Up! does. We’ve played the game for years and years and have never seen the same combinations! So we wanted to put a number to it. By dusting off the ol’ math machine (brain), playing with Excel (horribly), and doing some intense math (probably all wrong because we didn’t pay attention in AP Calc), we can put Cheer Up! to the test!

Let’s see how much variety there really is with math that is almost certainly misused beyond belief!

Alright, the first thing we have to do is list out all the Questions in the game and their requirements. Luckily, we already have such a list.

This is just a sampling, but trust us, they are all there!

This is just a sampling, but trust us, they are all there!

As you probably know, each Question has one or more requirements that correspond to A, B, or C answer cards, which are marked in their respective columns. Those that require two of the same cards (like B+B) are indicated by a “2” in the column there.

Now we need to figure out how many different combinations are possible for each question. We do this by using a Permutation formula (stay awake, this gets good!).

For “B+B”, 130=number of possible answer cards for that letter, 2=the number each person plays

For “B+B”, 130=number of possible answer cards for that letter, 2=the number each person plays

For the purposes of this experiment, we’re going to assume that the ORDER of the cards does NOT matter for the questions where two of the same answer card is required (like B+B). So we’ll use the COMBINATION formula. If the question requires B+B, there are 130 possible answer cards that could be drawn (all of the B cards, including the NSFG pack!). This formula then tells us how many ways a person can play 2 cards from that deck without repeating a combination. Remember, we are trying to find how many combinations are ultimately shown to the group, so we are ignoring the fact that you actually are supposed to draw four and then pick two. Hopefully that’s right.

Excel 3.png

So there we have it. There are 8,385 ways to answer to the question “What should I name my new dog(s)?” (and any other question that only requires one deck). Not bad. You probably will never see all those combos, but that’s not a HUGE number. However, adding in more required answer cards makes many more possibilities, and you start to really see a jump when we get to the A+B+C questions. Having three different possible decks brings us to over 2 million combos!

The formulas here are  =COMBIN(130,1)*COMBIN(130,1)  for two answer requirements and  =COMBIN(130,1)*COMBIN(130,1)*COMBIN(130,1)  for three. We could have also simplified this by just multiplying 130 x 2 or 3 answer cards. Not that anyone cares.

The formulas here are =COMBIN(130,1)*COMBIN(130,1) for two answer requirements and =COMBIN(130,1)*COMBIN(130,1)*COMBIN(130,1) for three. We could have also simplified this by just multiplying 130 x 2 or 3 answer cards. Not that anyone cares.

Totaling that we have over 18 million combos possible in the base game alone. If we’re playing with 7 players, we can multiply all those numbers by 6 (one person each round is the dealer) and then totaling that up gets us to a whopping 108,000,000 answer combinations.

Excel 5.png

Now we can add in the NSFG questions, which brings us to almost 122,000,000.

Excel 6.png

But wait, there’s more! We forgot the Rules! Every question can theoretically be paired with one of fifty possible Rules, so we can just multiply these guys by 50 to get the actual number of unique possible rounds in Cheer Up! Drumroll please…

Screen Shot 2018-11-08 at 11.49.57 AM.png

If one person, alone in their room, presumably listening to Dave Matthews Band, went through the game and simply picked random answers for every Question and drew a random Rule each time, that version of the game would only be one of over a billion possibilities. Every time you play a 7-player game of Cheer Up! (all the way through, no less) your game is only one of 6 billion unique possibilities. That’s pretty awesome! That’s double the chance that three generations of your family were born on a Leap Day. You have 35 times more of a chance to win the Powerball than to see two exact same games of Cheer Up! (still not a good chance, so please don’t buy more tickets).

Now that we have the basic numbers, we can have some fun.

How about if we run two infinitely-long games of Cheer Up! at once? We can just multiply 6 billion by itself. The number of combinations is so big we need help pronouncing it.

Thanks! We  didn’t  say it correctly! At all!

Thanks! We didn’t say it correctly! At all!

If it takes about five hours to go through all the questions in a game (50 rounds), we can deduce that you’ll see approximately 60 answer combinations on average per hour, which is about 1/5 of a game (so 10 rounds x 6 players). Dividing our 6 billion possibilities by 60 brings us to the 101 million hours it would take to see every combo in the game.

Excel 7.png

That’s 11,500 years. If every single person who owns Cheer Up! as of this writing played continuously for 24/7 (which obviously some of you are already doing) and streamed the games online so that we could all watch them, it would still take 23 years for all of humanity collectively to see every single combo in the game.

Assuming the math is correct. Which is probably isn’t. Sorry.

Assuming the math is correct. Which is probably isn’t. Sorry.

And finally, this brings us to the most important metric of all…

Excel 9.png

We think that’s a pretty good deal! :)

P.S. We think this is pretty close, but leave us a comment if this math is way off because the dog ate our homework.

Get Cheer Up! on Amazon now! (Don’t worry, there’s no math in it!)

The Origin Stories Behind Your 5 Favorite Words

Ever wonder where your “favorite” words came from? Unfortunately, now you will!

Moist (1).png

This beauty has been with us since the Late 14th Century if you can believe it, back when the Old French used moiste it to mean “damp, wet, or soaked.” Mix that in with the Latin word for mucus, mucidus (or from the Vulgar Latin, muscidus, which is just Latin you can’t say in front of your Grandma), and you have our word meaning “wet” or, um, “well-irrigated.”

An alternative theory says that it was influenced by the Latin word musteus, which literally means “like new wine.” You know, just like we use it today!


Back in the day, Hippocrates and the Greeks believed there were four “humors” that controlled a person’s personality. Not limericks, riddles, punchlines, and knock-knock jokes, . These were bodily fluids - blood, various forms of bile, and phlegm - and they believed an imbalance of one of the fluids would create different personality types. The Greek word for phlegm therefore meant “humor caused by heat.”

In Greek medical texts, a phlegmatic person tended to be “relaxed, peaceful, quiet, and easy-going.” So next time you’re hanging with your most chill friend, see how many tissues they reach for! This theory waned over time, but depictions of the idea persisted for centuries, even popping up in artwork and scientific illustrations.

Man, old-timey people were ugly.

Man, old-timey people were ugly.


Currently used to describe the “coagulated or thickened part of milk” (yum!), curd likely comes from another 14th Century word you’ve definitely heard: crud, meaning "any coagulated substance," from crudan in Old English which meant "to press or drive.”

So technically when your Dad used to say “get that crud off your shoes,” or your Mom tried to get the crud out of the corner of your eye, it was really all about clumping milk! Awesome!


Squirt has different origin stories based on it being a verb or a noun. In the late 15th Century, we had squyrten, "to spit." In the 1580’s it was defined as "cause to issue in a sudden jet or stream." Delicious!

As a noun, squirt straight up meant “diarrhea” way back in the late 14th Century, also transforming into a “jet or liquid” by 1620. And if you find yourself in a Charles Dickens novel around 1839, you might refer to your neighborhood whipper-snapper as such.


From Old English geoloca, Yolk, or yelk, literally translates to “the yellow part.”


Great job, Old English people. You nailed it.

Thanks to and Wikipedia for this information!

Love words like this? You’ll probably love our party game. Click on the box below to learn more!

Question Contest WINNERS!

Our question contest finally ended in April, and then we pulled together all the finalists and let you guys vote on them. And DAMN did you come through!

Identities hidden...

Identities hidden...

Today we announce the winners that will be included in every Kickstarter copy of Cheer Up! In case you missed it, we decided to include the TOP 5 questions as voted by you guys. So here they are: your five winners (in no particular order)...

First up, Kristi L.

Next, Danny V.

Then we got Jeremy M.

Next up, Leila S.

Finally, Mikael sent one in that we will definitely be including in the NSFGrandma pack.

If you made it in, we'll be in touch to ask you how you'd like your name included on the cards. If not, we will definitely be doing this again for the next thing, so stay tuned!

Congrats to the winners!

Question Contest Semi-Finalists Announced!

It's time to announce the semi-finalists for our ongoing Question Contest!

In honor of exactly 97 days since the end of our Kickstarter (whatever that means) we've decided to sift through the entries we've received so far and pull out the best ones. We've seen dozens of entries and most people submitted more than one Question, so thank you for the participation! You all get a trophy.

This contest is not over - we will leave it open until the end of our next Kickstarter some time this year. Eventually, we will all get to vote to see which of the finalists gets their question and THEIR NAME is the final game, but for now, we've decided that all of the following people have automatically made it to the voting round.

First, Erik C. needs a date to prom:

My horny babysitter, A creepy college student, My divorced Uncle.

Leila S. wants us to read her mind:

A naked pile of men , Unexpected twins, Motherfuckin' pizza.

Justine D. is scared of the future:

Going to jail and trying to fit in, Peeing in public wearing only a bathrobe, Registering as a sex offender and then talking to kids about sex.

Robert D. submitted an obvious one I can't believe we didn't include:

A discount prostitute going above and beyond, A lubed-up idiot streaking, My overly-dramatic gynecologist being a silly goose.

Mikael H. needs some pointers:

The hungry hamster, The sticky choo-choo train, The sloppy banana.

And finally, Danny V. submitted so many entries that we couldn't just pick one. Here he is comparing sizes, prizes, and reliving a childhood trauma:

A foot-long hot dog, My out-of-control finger, My hairy meatball sub.

My penis and my vagina, My blow-up doll and a chicken nugget, My tissue and a booger.

An inbred pair of magicians, An unemployed clown, A drunk bachelorette.

Well...want in on this action?

Submissions are still open over on our contest page. Get YOURSELF in the game!

We're Back!

Way back in October 2015, Cheer Up! Games launched a Kickstarter for Cheer Up! that didn’t quite make its goal. We took a few months off, and in an attempt to get this right next time, worked on a total redesign of the game. Now it’s finally ready for your eyes! And your other orifices.

If you took our post-campaign survey, thanks! We used all your feedback to improve the game significantly, particularly the graphic design elements, without altering the award-winning gameplay (this game is the only winner of the Niko Invitational Golden Bone Award For Best Game Designed By A Human-Dog Team.) Let’s run through a couple of the major alterations to get you up to speed, and get you playing! (Click on the photos to enlarge them.)


  • The first thing you’ll notice is that the D, T, and A answer cards have been replaced with A, B, and C respectively. This is a controversial change we realize, but ultimately we think it makes it a lot easier for new players to understand how the cards go together. Stay tuned for a more-in depth post about our philosophy behind this change, but we’ll see how it works out.
  • The overall graphic design and card backs have been improved with some simple graphics. The main colors have also been adjusted from pastel colors to more solid colors.
  • The Questions got a makeover, too. Now each type of question has a distinct Niko graphic associate with it, as well as the corresponding answer card colors at the top, making each type (A+B, A+B+C, etc.) much more unique. This should help with readability and gets Niko a little more involved in the design.
  • In case you missed it, all questions now require multiple answers, even when they feature the same type of answer card (A+A, B+B, and C+C). This makes for much more variety and improvisation while playing. (This change was updated at the tail end of the Kickstarter, but now it’s been solidified in the new color version.)
  • In general, you now have quite a bit more freedom when creating answers. While the cards do have to stay in the correct order, feel free to add some smaller words in between the cards to make them make sense. Instead of dictating what you should say exactly, the answer cards are more like guidelines. However, try to stay as close to the original words as possible. A one sheet explaining tips for what we mean will be included in the new B&W version to help you out, but here are some perfect examples.

Question: "What's buried in your yard?"

You say: "My babysitter's dildo."

Question: "What do you not want to wake up next to?"

You say: "A toilet, while vomiting profusely."

Question: "What should be legal?"

You say: "Streaking and drinking breast milk."

  • Rule cards! Some nice graphics, and improved title readability. We’ve also eliminated the Roman Numerals for the recurring cards, which was confusing for some. Also, all the rule text is now in third person, and addresses actions that specific players have to take. (Some people had a hard time with the previous version, when the card was addressing the dealer as “you.” We think it's because people were too drunk to realize that the cards weren't actually talking to them.)
  • Overall, about 20% of the answer cards were replaced or updated based on feedback and testing. Some questions and rules that didn’t really work have been replaced or reworded as well. We think this is by far the strongest version of the game to date!
  • And best of all, we updated the free downloadable B&W version of Cheer Up! with all of these changes (well, just the text-based ones) so you can play the updates right meow! If you want to see more of the color version, you’ll just have to look at the pretty pictures, or play with us in person at a game night or a convention. Otherwise, the only other way is if we fund our next Kickstarter. And if you’ve read this far, why not help us out and spread the word! Check the page footer for our social links!

Well, I think that about does it. We’ll be promo-ing this game hard over the new few months to build up our following. Keep doing what you’re doing and if you have any feedback from play-testing, our inbox is always open -